A village enclosed by a log palisade, at the edge of the mist. In the mud before the gate, a hooded archer, seen from behind, looks into the mist.

Primeval

As long as there are arrows, your people hold on.

Concept art. Not a screenshot of the game.

In development for PC (Steam)

A hooded archer, in a poor village enclosed by a log palisade. When the raiders come, you take up the bow. Aim, fall back, dodge at the last second, and keep the village standing.

Direction of the game

What the game is made of

  1. The bow is the game

    Free aim, distance, positioning and dodging.

  2. The village matters

    It is the place you protect, and the place you come back to.

  3. A world that looks painted

    Painted scenery, and characters that look like part of it.

  4. A clear read in the middle of chaos

    You always know where you are and where the blow is coming from.

  5. Small and well made

    A small game, made with care by an independent creator.

Protagonist

The Archer

A painting divided into panels. In the largest, a hooded archer stands in the mud under a closed sky. In the others, the same archer seen from several sides, and details of the hands on the bow, the quiver, the boot and the belt. The face stays in the shadow of the hood.
Concept art. Not a screenshot of the game.
A hooded archer, full length, standing, with a longbow at his side and a quiver on his back. The face stays in the shadow of the hood.
Concept art. Not a screenshot of the game.

Concept art. Not a screenshot of the game.

A wool hood, a short leather cape, a quiver on the back and a longbow. The painting shows the Archer standing in the mud, seen from several sides, and details of the hands, the quiver, the boot and the belt. The face stays in the shadow of the hood.

What he carries

  • wool hood
  • short leather cape
  • quiver on the back
  • longbow

Free aim

With mouse or controller. Distance, position and dodging.

A warning before the blow

Enemies warn before they strike: you read the warning and dodge at the last second.

The game

Current direction of the game

Primeval is in development. What you read below describes the current direction of the game and may still change.

Fragments

Papers from the world

Notes, scraps and other papers found around the world of Primeval, placed here by the creator, one at a time.

  1. Found around the worldDamp paper pinned to a plank, a folded sheet, a scrap left in a corner.
  2. One at a timeThe creator adds the fragments here little by little.
  3. It may changeThe game is in development, and this may still change.

No fragments yet. When there are, they will appear here.

See the fragments

Where we are

The game today

Primeval is in development for PC, with a Steam release planned. An early playable version already exists: a walled village and a clearing in the forest, with combat against raiders in waves. Everything here is the current direction and may still change.

Genre
2D isometric action RPG
Platform
PC (Steam)
Players
Single-player
Camera
Fixed isometric, with painted scenery
Controls
Keyboard and mouse; controller
Made by
An independent creator

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